Feb 05
Started work on the CDMA/CA
Got the 4 way thing to work just for 2 devices, things to do though
1) Add access point bouncing with and without broadcasts (done)
2) Add bit error rate.  Should fit very nicly with my model though will just
   have to drop packets
3) Add statistics

Feb 06
Got the access point to work with message bouncing.  It appears to work correctly so that
is good
Added single connections (e.g access to device, device to access)
Things to do
1) Add bit error rate (one function)
2) Make a stats system somehow.
3) Fixed bug with effieciency when messing with the stats system (done += not =)

Feb 08
1) Added bit error rate (the one function) with the stats
2) Working on stats, put in a wait time from ready to ack.
3) Checked timing.  Everything seems to be working nicely

Feb 09
1) Added a few more stats
2) Added a way to automatically test, increase the load.
3) Add physical layer overhead, sortof.
4) did the testing for ass2 today

Feb 15
1) Make network a parent class so we can configure networks by making child classes
2) Made ftp client server, it can actually save data, nice
3) Fixed a few bugs in incoming packet

Feb 20
1) Started on making a video streaming simulation

Feb 22
1) Started on the video server.  Plain UDP just isn't that interseting, may need some acking
   with timestamps
2) Adds custom stats so video client could export

Things to do for ass3
continue explorering stats for UDP video server mostly to do with playability over a large range
Fix avg buffer size for data inside rather then data missed
Add avg wait time contrast with different buffer size at edge of stability