Release.txt version info of the map editor

April 29 2002,
1) Created Release.txt, have been working on this project for several days now
2) Got most of the octree construction up, and some user interface

May 20 2002,
1) The brunt of adding objects in the octree is done and seems to be workings

May 21 2002,
1) Added some basic object selections, needs a bit more work though.

May 27 2002,
1) Added a line object to go with the ray object
2) More work on collision detection
3) Added initial group pointers
4) Added select deselect
5) Added multiple group hierachy selection.
6) Quick hack to display selected objects octnodes, however many traversals are required

May 28,2002
1) Added support for 4 views

May 29,2002
1) Started to work on the tiles,

June 6,2002
1) Added edit view window, should be able to edit tile height now.
2) Added rendering in either traingle list or strips, oddly enough there isn't a big performance difference in low counts of polyies

June 7,2002a
1) Added basic height edit functionality and support

June 7,2002b
1) A bit more height editing support
2) Copyied open close edit group from 3dsmax, note use 8 pt san sarif plain.
3) Actually going to do the group stuff manually using the newely disconvered san sarif font

June 8,2002
1) More work on the roll out stuff

June 9,2002
1) Got pretty much the roll out <-> scroll window working correctly, had to make some compramizes
	1a) No horizontal scroll bar
	1b) The repaints are not perfect sometimes causing flickering, but could not figure out a way
		to fix this with sometimes causes artifacts on the scroll window
2) Added global font class that contains usefull fonts, for now just 8pt MSSansSerif

June 10,2002
1) Got a gaussian editing tool working, should allow for any other math function too!

June 18, 2002
1) Got all of the sinusiodal tooks working

Fix problem with optimize object selection (using the actual octree not everything)
Add zones (huge maps?)



Add add plane, object properties etc.
Fix Quick hack to display selected objects octnodes, however many traversals are required
Add extra features when rendering a selected object (see grid)
Add user interface, get object info for display
	plane lock (x-y, y-z, x y etc....) for drawing
	How do you draw a plane?
Add save, load, cut, copy and paste, work with group pointers
Add mesh object

Notes
Note that select object may fail to pick the closest object when you have one object in all the octants
and a smaller on in an inner octant.  No good solution other then going a few levels deep, could be done though.
1) A possible solution is to go a certain depth such that the intersection between the two is within the distance of one octant.

Effieciency notes
Rendering with the strips reduces rendering time from 0.1 to 0.08 when rendering 10000 tiles
Wierd heap error when UidList is 100000

July 17, 2007
Did some quick fixes to get it working again